Autobiography blanka from street fighter 2

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HQ. Therein, Blanka was separated from his friends. He lost in the final stages to an unrevealed challenger.

However, Blanka managed to locate Dan as the HQ was being destroyed after the final climax. Flames where racing towards them. But Ryu and Sakura managed to put them out with some mighty Hadoukens!

During all the chaos his mother had grown worried. She had thus come looking for him again, and found him in the aftermath of the destruction.

This time his return home was much more positive. Media coverage attracted many curious people, who wanted to become his friend.

Street Fighters V

Blanka became something of a local legend in his “hometown” in Brazil. He now made a living selling cute dolls in his likeness, to cash in on his popularity.

But fellow Brazilian Laura Masuda accidentally stepped on one of his dolls, and the two fought. After Blanka defeated her, she apologized and asked her brother Sean to help him sell the dolls.

Sean, being half Japanese, realised that the cute dolls would sell far better in Japan. So the two headed there.

While they were selling their goods in an arcade, two schoolgirls showed them that the dolls could also be found in vending machines. Blanka angrily thrashed the machine with the counterfeits, triggering a panic.

The nearby Sakura intervened, calming Blanka down. After explanations, the arcade manager agreed to drop the matter.

Ashamed by his outburst, Blanka returned to Brazil and gave up on his doll business. But the counterfeiters continued their business, becoming hugely successful.

Where is he now?

He likely returned to Brazil to live the simple life with his mother.

Although he probably does get the odd visit from a tourist or a fan and certain from his friends Dan and Sakura.

Description

Simply put he’s a large muscular beast like man with a crazy orange mane of hair flowing down his back.

He also has large patches of body hair on his chest, forearms, and shins. This along with his trademark green skin, claws and fanged teeth make him look pretty intimidating.

He usually only wears a pair of simple ripped shorts. Plus his lucky anklets that he received from his mother.

It’s worth noting that he’s gone through several different looks depending on who the artist was. He originally looked more as an inhuman humanoid, like he was a terrifying different species like bigfoot. But later incarnations of his character made him look not quite human, but still cute and cuddly.

His appearance has yo-yoed back and forth a couple of times again. But the most recent official artwork is somewhat in between as to how savage he looks.

Personality

Despite his harsh and feral upbringing, Blanka is a gentle and peaceful soul. It’s perhaps due to the fact that he had to learn to communicate with the animals in order to survive that he’s a bit more social.

He does however have a temper. It’s said that he will fight like a wild animal when enraged, but that’s pretty rare.

Also, while he may be uneducated he’s certainly not stupid. He’s managed to learn English, Portuguese and quite possibly a few other languages. He also understands the basics of commerce and marketing.

He unfortunately does seem to have low self esteem due to his looks and likely a lot of ridicule. However when he does make friends he is fiercely loyal.

Quotes

“Seeing you in action is a joke !”

Editor’s note: He’s only recently begun speaking in fluent full sentences. Previous quotes include a lot of “WooooWoOwWow WoooWowWowWow !” and the like.

DC Universe Adaptation

(This section proposes ways of using this character in DC Universe stories).

Blanka can probably be dropped in as is. Perhaps a connection to Fire could be added (hey they’re both green and from Brazil).

DC Heroes RPG

Tell me more about the game stats

Blanka

Dex: 07 Str: 04 Bod: 05
Int: 03 Wil: 03 Min: 04
Inf: 03 Aur: 03 Spi: 05
Init: 017 HP: 040

Powers:

Adrenaline Surge: 04, Animal control: 07, Claws: 02, Electric Being: 04, Jumping: 04, Sharpness: 01

Bonuses and Limitations:

  • Adrenaline Surge only works on Jumping.
  • Animal control is One Milieu Only (Tropical rainforest), Appease Only, No Range, Slow, No Range, and Skilled.
  • Claws can only be used after a successful Grappling attempt and are always a Devastating attack. After successfully grappling an opponent he bites them in a vital area (on the throat).
  • Electric Being requires him to remain still and take no other action.
  • Sharpness only applies to Claws and Electric Being.

Skills:

Acrobatics*: 07, Animal Handling: 06, Martial Artist*: 07, Survival (Jungle): 06, Weaponry (Missile): 03

Advantages:

Iron Nerves, Languages (Portuguese and Thai), Lightning Reflexes.

Connections:

Dan Hibiki (High), Sakura Kasugano (Low).

Drawbacks:

Minor Rage, Strange Appearance.

Motivation:

Thrill of Adventure.

Occupation:

Beast man.

Wealth:

000

Equipment:

Blanka occasionally flings tropical fruit at his opponents. Tropical Fruit [BODY 00, EV 00, Grenade Drawback.].

Although it’s highly unlikely to cause any damage to opponents it does tend to humiliate them. At the GM’s discretion a trick shot could produce a few APs of Friction Control (reduction of friction only). Or perhaps Sensory Block (sight only by hitting an opponent in the face and temporarily blinding them).


Previous Statistics

In SF IV Blanka learned how communicate fluently in full sentences. Previously this had been a series of howls that his friends somehow understood.

He also previously had Socially Inept (Minor, Persuasion Only) and the general fish out of water syndrome where he didn’t understand the modern world. This mostly appears to be gone by the time SF IV rolls around.

Prior to this his Creepy Appearance was actually a Strange Appearance, but he seems to have gained some acceptance and also his Local Hero (his fans).


Previous Statistics — Street Fighter EX

Electric Being can also have a range of 0APs and area effect if it is bolstered with Adrenaline Surge. Adrenaline Surge also works with as well.

Reduce Jumping to 03, but up Electric Being to 05 and add Gliding: 02 and APs of Gliding may be added to a jump attack.

Blanka was also slightly more powerful in his noncanon EX appearance, so his Martial Artist Skill rises to 08 and his Hero Points total to 70.




Related articles on Writeups.org


By Tom Eilers.

Source of Character: Street Fighter.

Helper(s): Sean MacDonald (for 1.1 version), Darci, Eric Langendorff, Chris Cottingham.


Street Fighter II/Blanka

NameDescriptionImage Electric ThunderDue to unknown reasons (but assumed to be tied to an accident in the jungle, possibly after being "gifted" by electrical eels from the Amazon river), Blanka has a very unique ability to conduct an amount of 10,000 volts of electrical tension through his skin.

Vertical Rolling AttackIn Street Fighter II Turbo, Blanka's spin ability evolves and he can launch himself upward through the air in addition to forward. On a side note, Blanka clearly seems to suffer from the same "overly green" disease as Hulk (and even wears shorts and fights barefoot like Hulk).

  • Height: 6’5” (1.95 m).

    This mutational process made Blanka stronger and faster than he was before, as well as causing his body's natural electrical to surge far beyond normal levels.

  • Other Aliases: The wild child of nature, The Amazon animal person, Jungle Warrior. Rolling AttackBlanka has the ability to tuck his body into a ball, and propel himself through the air through the use of his strong leg muscles.

    Ironically enough, Capcom included both of them together in an artwork, which you can see below (Hulk's MSH VS SF ending). 

    Fighting  Style  /  MovesetPersonality  /  CharismaOutfit(s)  /  AppearanceEffectiveness  in  seriesOverall Score

        
                                                     
     
     
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    Blanka uses this attack against jumping opponents. This attack easily escapes any attack that isn't directed towards the ground, and allows Blanka to slide underneath all projectiles except Sagat's Ground Tiger Shot.

    autobiography blanka from street fighter 2

  • Base Of Operations: Amazon River Basin. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Backstep Rolling AttackIn Super Street Fighter II, Blanka's ability to spin evolves once more.

    One day, a suspicious salesman approaches him and offers a way to make Blanka famous by mass producing a doll made in Blanka's likeness.
     
                                                     
     
     
                                                     
     
     
                                                     
      

      

     
                                                  
      

    OTHER APPEARANCES:
    Street Fighter 2: Turbo, Street Fighter 2: Champion Edition, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Super Street Fighter 2 Turbo: HD Remix, Ultra SF2, Street Fighter: The Movie, Street Fighter Alpha 3, Street Fighter Alpha 3: Upper, Street Fighter Alpha 3: Max, Street Fighter Alpha: Anthology, Street Fighter: Anniversary Collection, SF:30th Anniversary Collection, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Ultra Street Fighter 4, Street Fighter V: Arcade Edition, SFV:CE, Street Fighter 6, Street Fighter EX2, Street Fighter EX3, Card Fighters Clash, Card Fighters Clash 2, Card Fighters Clash DS, Capcom Vs.

    SNK, Capcom Vs. SNK: Pro, Capcom Vs. SNK 2, Street Fighter X Tekken

      
                           


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    STREET FIGHTER II

    BLANKA

    Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 23 DEX 39 14- OCV: 8/DCV: 8 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 15- 19 EGO 18 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 12 PD 7 Total: 12 PD (0 rPD) 14 ED 9 Total: 14 ED (0 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 0 41 STUN 0 Total Characteristic Cost: 156 Movement: Running: 8"/16" Leaping: 8"/16" Swimming: 3"/6" Cost Powers & Skills Martial Art:CapoeriaManeuver OCV DCV Damage 4 Back Flip Kick +2 +0 9d6 Strike 3 Footsweep +2 -1 8d6 Strike, Target Falls 3 Head Butt +1 +0 9d6 Strike 5 Power Uppercut -2 +1 11d6 Strike 5 Rolling Attack +2 -2 11d6, Strike; Half-Move Required 8 +2 HTH Damage Classes (already added in) 72 Electricity Generation: Multipower, 90-point reserve, all slots No Knockback (-1/4) 5u 1) Shock Treatment I: EB 8d6, Reduced Endurance (1/2 END; +1/4), Continuous (+1); No Range (-1/2), No Knockback (-1/4), END 4 5u 2) Shock Treatment II: EB 6d6, Reduced Endurance (1/2 END; +1/4), Damage Shield (Offensive; +3/4), Continuous (+1); Extra Time (Full Phase, -1/2), No Knockback (-1/4), END 4 7 Roaring: +15 PRE; Only For PRE Attacks (-1), Incantations (must roar; -1/4) 5 Bite: HKA 1 point (1/2d6 w/STR), END 1 8 Claws: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 5 Focus: Mental Defense (9 points total) 3 Springing About: Leaping +3" (8" forward, 4" upward), END 1 4 Fast On His Feet: Running +2" (8" total), END 1 1 Strong Swimmer: Swimming +1" (3" total), END 1 9 Sharp Senses: +3 PER with all Sense Groups Perks 15 Animal Companion: Follower (unspecified animal) Talents 17 Combat Sense 14- Skills 20 +4 with HTH Combat 3 Acrobatics 14- 1 Analyze: Style 8- 3 Climbing 14- 1 Interrogation 8- 5 KS: Mysterious And Strange Lore 14- 3 KS: Street Fighting Arenas 12- 3 KS: The Martial World 12- 1 Lockpicking 8- 3 Paramedics 12- 5 Persuasion 14- 5 Stealth 15- 7 Survival (Tropical Forests) 15- Total Powers & Skill Cost: 244 Total Cost: 400 200+ Disadvantages 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 10 Physical Limitation: Unused To The Modern World (Infrequently, Greatly Impairing) 15 Psychological Limitation: Amnesia, has blocked his past out (Uncommon, Total) 15 Psychological Limitation: Naive About The Ways Of The World (Very Common, Moderate) 15 Psychological Limitation: Protective Of His Home And The Rain Forest (Common, Strong) 10 Reputation: Well-known world warrior, 11- 15 Social Limitation: Famous (Frequently, Major) 115 Experience Points Total Disadvantage Points: 400

    Background/History: Blanka's story begins when he was a young boy by the name of Jimmy, who was the only survivor of a plane crash in the Amazon jungle.

    Blanka was originally a young boy named Jimmy who was in a plane crash, and ended up in the Amazon jungle. With time, Blanka learned to control this power, eventually finding it to be a fearsome natural weapon.

    Blanka's training in Capoeria came after he encountered a man who had escaped from a Shadoloo plantation.

    I think the SFA3 "beast-like" Blanka is the coolest version of him, rather than his "man-ish face" version in SF2/SF4.

    Page Updated:  Sep.

    11th, 2025

    Blanka was the prominent oddball/freak design of the SF2 series (besides Dhalsim, that is).         .         .         .         .        
     
     
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    Rock CrushBlanka has developed a very calloused forehead over long years of smashing coconuts with his bare head while surviving in the jungle, and can do quite a bit of damage to opponents with a headbutt.